Sorcery

Sorcery
Sorcery specializes in magical text, runes, and other lore formats. Most loremasters with any magic capability will dabble in Sorcery one form or another. Like Neutral, you do not need to be born with any special gift in order to master it. Its domains are Sorcery and Rune magic. Male sorcery magic users are referred to as 'Sorcerer', while female sorcery magic users are referred to as 'Sorceress'. Unless said otherwise, all rituals are 5 meters wide and long.

DISCLAIMER: If you do not understand how a spell works PLEASE consult an admin before using it

Schools
Aside from the 'general' section, there are 2 main schools. While a Sorcerer can cast from both, it is likely they will only be able to learn from one or the other

Sorcery

Rune Magic

Sorcery

 * Arcane Mark - Marks a space on the wall with a magic symbol. This symbol is completely harmless and cannot be used in any hostile manner
 * Read Magic - Able to identify and decipher a ritual's meaning and power

Rune Magic

 * Read Rune - Allows the caster to decipher a rune's meaning. Triggers the rune upon reading.
 * Runemark - Engraves a magic rune on a solid surface. This is a blank rune that cannot be used in any hostile manner

General

 * Erase - Allows the caster to annihlate a ritual, rune, or any normal words. The ritual or rune's casting tier must be greater than or equal to the casting tier in whch this spell is cast

Sorcery

 * Identify Ritual - Gives the caster an understanding of the nature of a ritual, its age, and its purpose.
 * Invisible Symbol - Cloaks a ritual or other sorcerous object so that it cannot be detected or seen by natural means.
 * Symbol of Cold - Creates a sigil on any solid surface, including written pages. The reader will feel an intense chill down their spine upon reading it. Like all symbols, this does not effect the caster

Rune Magic

 * Identify Runes - Similar to Identify Ritual, except it works on runes and other abilties that fall under Rune Magic. Triggers the rune upon identification if the rune's casting tier is higher than this spell's casting tier.
 * Chilling Runes - Etches runes onto a stone surface that will give an effect similar to Symbol of Cold. The reader may freeze depending on the tier of magic casted

General

 * Arcane Lock - Will lock or otherwise keep shut a chest, door, or any other objects of that sort. This lock cannot be broken by any normal means unless the object it is locking is destroyed with it.

Sorcery

 * Phantom Trap - This gives an illusion to normal senses that there is a trap where the zone is casted. The trap does not exist, however anyone but the caster or who otherwise uses magic to detect it will assume it is real.
 * Burning Circle - Creates a circle on the floor. Anyone who enters the circle will begin to burn as nonexistant fires char at their flesh
 * Circle against Divine/Demonic - Creates a circle on the floor that bars entrance to any divine or demonic creatures
 * Fire Trap - Creates a circle or square on the floor or any surface. Any flammable object that goes on it will immediately burst into flames, and the trap will vanish afterwards.

Rune Magic

 * Voice Runes - Creates runes that have an audible voice that is whatever the caster wants. It will be in the caster's voice, and will repeat whatever the caster wants it to say.
 * Empower Runes - Creates runes that when read will restore the caster's strength and stamina, renewing him of any tiredness and fatigue unless it is magically caused
 * Burning Runes - Creates runes that will burn the caster when they are read (Does not mean understood!)

General

 * Illusory Script - Creates a document whose words can be made different than what is really there, (Example: a paper with the words 'I went to the house' can be changed to 'They all went to the building') Higher levels allow more drastic changes

Sorcery

 * Sepia Snake Sigil - Creates a sigil on any solid surface, including book pages. When the sigil is read, a conjured venomous snake launched out of the sigil and attacks the reader. Like all symbols, this does not effect the caster
 * Freezing Sigil - Creates a sigil on any solid surface, including book pages. It will freeze the reader solid when it is read, and he will begin to thaw at natural speeds. Like all symbols, this does not effect the caster
 * Symbol of Stunning - Creates a symbol on any surface that a symbol can be casted. If read, the reader will immediately be stunned, dropping anything the reader is currently holding
 * Summon Lesser Elemental - Creates a ritual that summons a lesser elemental of the caster's choice. This ritual requires 3 participants for every casting tier. Out of these people, at least one must have the elemental gift. Alternatively, this spell may be used to summon a divine or demonic being, without the elemental gift requirement

Rune Magic

 * Explosive Runes - Creates runes on any stone surface that will explode in a fiery burst whenever read. The stone will be unharmed, however the runes will need to be replaced
 * Ice Runes - Creates runes on any stone surface that, when read, will freeze the reader solid. He will thaw at natural speeds
 * Spell Tablet - On any handheld flat stone object, the caster may carve a rune into it. The caster may at the same time put any non-sorcery spells that are equal to or lower than this spell's casting tier. Anyone, including non-wizards, who read this tablet can cause the spell to go off in their favor. Alternatively, the caster can lock the tablet so it may only be read by a Read Magic spell. There may only be 1 spell on the tablet, and if it is destroyed, the spell is lost.

Sorcery

 * Symbol of Fire - Creates a sigil on any solid surface, including book pages. When the sigil is read, a burst of flame launches out of the sigil and scorches the reader. Like all symbols, this does not effect the caster
 * Freezing Trap - Creates a square or circle on the ground that, when walked across, will freeze the 'trespasser' solid. They will proceed to thaw at natural speeds
 * Symbol of Pain - Creates a symbol on any solid surface as well as written pages that, when read, will relay extreme pain to the reader, and will last as long as the reader sees the symbol. The reader may go unconscious from shock. Like all symbols, this does not effect the caster
 * Spell Scroll - On a normal scroll parchment, you may inscribe markings that can be 'filled' with any spell the caster could normally cast on their own. The spell must be equal to or greater than the scroll's casting tier. Anyone who reads the spell knowingly has the spell go off in their favor. Alternatively, you can 'block' the scroll so its spell only goes off with a Read Magic spell. There may only be 1 spell per scroll, and if the scroll is destroyed, the spell is lost

Rune Magic

 * Pain Runes - Creates runes that, when read, relieve a wave of intense pain on the reader, however no true damage is dealt. The reader may go unconscious from shock.
 * Binding Runes - Creates runs that, when read, will chain the reader in conjured bindings. These bindings will last as long as they are not cut

Sorcery

 * Symbol of Sleep - Creates a symbol on any solid surface including written pages that, when read, will send the reader into a deep slumber. Anything can be done to the sleeping reader so long as they are not damaged, that will wake them up immediately. Like all symbols, this does not effect the caster
 * Invisible Symbol - Hides any symbol previously put down, making it completely invisible by normal eyes, but can be detected with Read Magic. The effects of the spell will still go off when the reader unknowingly sees the symbol
 * Summon Greater Extraplanar Being - Creates a ritual to summon a greater elemental of the caster's choice. This spell requires 5 people per tier casted. Out of all the participants, at least one must have the elemental gift. Alternatively, this spell may be used to summon a divine or demonic being, without the elemental gift requirement

Rune Magic

 * Invisible Runes - Hides any runes previously placed on a stone surface, hiding them from normal view. It can still be detected with Read Magic. Like Invisible Symbol, the effects of the spell will go off when the reader unknowingly sees the runes.
 * Stun Runes - Etches runes that, when read, will stun the reader immediately. Like all stun spells, the reader will drop any equipment they are currently holding

General

 * Contingency - Creates a symbol or rune of the caster's choice. The symbol or rune may be coupled with any spell greater than or equal to the caster's level. When read, this spell will go off in however the caster wants it to.

Sorcery

 * Symbol of Fear - Creates a symbol on any surface including written ones that, when read, will cause the reader to go into an immediate panic, to get away from the symbol as fast as it can. This lasts for 10 minutes per second reading the symbol
 * Symbol of Weakness - Creates a symbol on any surface a symbol can be casted. If it is read, the reader will immediately suffer from heavy fatigue and may not even be able to walk, depending on the reader's equipment

Rune Magic

 * Runes of Sleep - Etches runes into stone that, when read, will put the reader in a slumber as long as the runes are there. Any damage will immediately wake up the reader

Sorcery

 * Power Word Stun - Immediately flashes a symbol into the target's mind that will stun the target, causing him to drop anything the target is currently holding. This, like all power words, do not affect mindless creatures
 * Binding - Creates a circle on the ground that can increase in size up to 20 meters, any extraplanar being in the circle will be bound to the caster's will, and will be forced to obey whatever command the caster requests of it.
 * Symbol of Death - Creates a symbol on any surface a symbol can be cast. Upon being read, the reader will immediately die.

Rune Magic

 * Freezing Runes - Etches runes into a stone surface that, when read, will freeze the reader solid. This ice will not thaw under natural means and must require some sort of magical fire to thaw the reader
 * Healing Runes - Etches runes into a stone surface that, when read, will start to heal the caster of any physical wounds that are afflicting it. This will not replenish any lost limbs, however the stump will cut off any blood, preventing any further blood loss
 * Runes of Exhaustion - Etches runes into a stone surface that, when read, will send a wave of exhaustion over the reader. If left unattended, the reader will proceed to sleep naturally on its own accord. At the end of the nap, the reader will be replenished and immune to the rune for 10 minutes afterward
 * Binding - Creates a circle on the ground that can increase in size up to 20 meters, any extraplanar being in the circle will be bound to the caster's will, and will be forced to obey whatever command the caster requests of it.

Sorcery

 * Symbol of Insanity - Creates a symbol on any surface a symbol can be cast. Anyone who reads this symbol will descend into madness at a speed that accelerates depending on how long the symbol is read. A mere glance at the symbol will take a month before full insanity sets in, while prolonged reading can make it longer
 * Power Word Kill - Immediately flashes a word into the target's mind that will kill the target immediately. This, like all power words, do not affect mindless creatures
 * Word of Recall - Will create a word on any solid surface. When the caster or a willing reader reads it, he is transported to anywhere he has previously been so long as it is in their current plane.

Rune Magic

 * Impaling Rune - Etches runes into a stone surface that, when read, will impale the reader in a conjured spike. This spike can hit anywhere from the shoulder to the heart, depending entirely on chance. The spike will retract back into the rune after 5 seconds of impaling the reader
 * Rune of Return - Etches runes into a stone surface that, if read, will transport a willing reader to any location he or she has previously been so long as it's in their current plane
 * Rune of Steal Mana - Etches runes into a stone surface that, if read, will start to deplete the reader of many mana they have, and will relay that mana to the caster, giving him even more mana
 * Disintegrating Rune - Creates a rune that, when read, will disintegrate the reader into a pile of dust in a painful 5 seconds

Sorcery

 * Circle of General Earthquake - Creates a circle on the ground that will start an earthquake in a mile radius around the circle. Anyone and anything in the circle will be unaffected and completely safe as the world around them rips apart
 * Ritual of Eternal Curse - Creates a ritual that will inflict a horrible curse of the caster's choice on anyone inside of the circle
 * Power Word Annihilation - Immediately sends a word into the target's head that will annihilate the target as soon as the word reaches them. Annihilated targets are permanently removed from existence with no way of coming back
 * Teleportation Circle - Creates a circle into the ground that can be as big as half a kilometer. Anyone inside of the circle will be transported to somewhere of the caster's choice, so long as it is on this plane. The caster must have a mental image of the place, though does not have to be there

Rune Magic

 * Runes of Annihilation - Etches runes into a stone surface that when read, will immediately annihilate the reader. Annihilated targets are removed from existence permanently and for all time

Sorcery

 * Ritual of Planar Transportation - Creates a ritual circle that can expand as big as a kilometer big. Anyone inside of the ritual will be teleported anywhere of the caster's choice, even if it is an extraplanar destination. The caster must have a mental image of the place, though does not have to be there